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Showing posts with the label week 4

Feedback Strategies

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  (image of human silhouettes holding up blank comments,  source ) Try Feedforward Instead of Feedback  is the first article that I read about feedback strategies and more on giving feedback. I found this idea of Feedforwarding to be very interesting and useful. A lot of the usual feedback that people give is focused on the past and what has happened where as Feedforwarding focuses more on the future and what could happen, this is a more expansive feedback as you can't really change the past but the future is full of infinite possibilities. Some points and benefits of feedforwarding that I've taken from the article are: - It can be more productive to help people learn to be right than prove they are wrong - People do not take feedforward as personally as feedback - People tend to listen more attentively to feedforward than feedback - Feedforward tends to be much faster and more efficient than feedback How to Give Bad Feedback Without Being a Jerk ...

Game Idea Research

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  (image of 3 characters  from subway surfers,  source ) For my game idea I will stick to a game that is similar to how subway surfers is. I've played a lot of Subway Surfers when I was younger and am well accustomed to their game mechanics and would like to try to make something similar. The first game mechanic that I would like to have is to make or generate an endless track that only stops when the player hits an object and losses for example. This would mean that I don't have to make each individual part of the track and only a frame for it. A second game mechanic that I would like to have are obstacles and objects that the character has to avoid. These can come in many shapes or forms such as objects you just have to dodge, ones that you can jump over and possibly some that you can slide under if I can figure out a way to make the player slide. Another obstacle I could have would be to make an object come towards the player. A third game mechanic that I would like to...

Unity Tutorial 02

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  (image of unity challenge 1 project, screenshot from my own unity) This week in the Unity tutorials I went over lesson 1.4 to finish off my first unity project and then I was issued a challenge. In lesson 1.4 I learned how to move the vehicle left and right using the arrow or AD keys. I then learned how to change the vehicle's speed so that it can go forward or backwards using the arrow or WS keys. I then learned how to further improve the vehicles left and right movements by making it rotate in those directions and not simply slide. I then cleaned up my code and hierarchy so that it is easy to read and more organized. With that i was finished my first project of moving a vehicle down a path with obstacles in the way. I found this project to be very interesting and fun and it was not to hard to complete either. I like how Unity has features to help us create games easier like how I was able to get my inputs for horizontal and vertical without coding it from scratch. I then went a...

Game Elements

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  (image of character game pieces,  source ) In this blog I'm going to talk about different game elements from the Reading Task this week.  The two documents we read were: 1.  What are qualities of games? 2.  Game design Research Reading over what some of the qualities of games are we read about Formal, also known Atomic elements. Formal elements are things like games have rules, conflicts, decision-making, goals and an uncertain outcome. They are also activities, outside of the ordinary world so mostly virtual, they can be art and are closed systems. This is a lot of what we had read about last week in summary. Reading deeper into these atomic elements we find that they are things like: Players, Objectives, Rules, Resource and Resource Management, Game State, Information, Sequencing, Player interaction, Theme, Games as Systems. When looking over  Players we there are many different playstyles involving the amount of players in a game. Some of them are: ...