Posts

Showing posts with the label project

Prototype

Image
  (image of character pack on unity,  source ) This week I started on my prototype and I first went looking for some assets I could use in my game. I found the above free character pack in unity which also includes the animations I need for the game like running and jumping. I also looked for a map that I can keep repeating in the game. I found something which works but I'm not sure if it will be my final map I use for the game. It is found at this  link . Another thing I found in the asset store was an Endless Runner sample game that is completed and I got that asset so I can use it as a point of inspiration and help if I get stuck in the future. The game asset is found at this  link . I then wanted to focus on my player movements and I found a tutorial that went over the movements of a character in an endless runner. It is found at this  link . I made the character run, jump, go left and right which as the movements he'll need in the game. I took my time with ...

Game Design Document

Image
  (image of my Dundoc design model) This week I started to create my Game Design Document and have wrote up some of the basic things I need to include in it. Starting off I was a bit lost on what to write but I was able to get through it by using a template on Dundoc and looking at other examples to get a better understanding. having to write the Game Design Document gave me a clearer end goal and direction to my game where I was able to define things such as the characters back story and some more way to add a twist to the game such as actually being able to win the game if you get far enough from the tornado. The link to my Game Design Document can be found  here .

Game Vision Statement

Image
  ( image of a running figure icon,  source ) Introduction:  The game that I want to create is an endless runner game with the objective of getting as far as possible and getting more points. There would be obstacles in the way that the player would have to jump over or dodge. Hitting an obstacle would mean they lose. This game would be a challenging game with the player needing fast reflexes once it speeds up. Target Market:  The target market for this game would be people that are ready for a challenge and like to test out their arrow key reflexes. We want the users to enjoy a fast paced game where they keep coming back to get higher scores. Game Genre:  The game genre will be an endless runner where the player has to survive and get as far as he/she can to get more points. Gameplay:  The gameplay for the game will be all about dodging and jumping over obstacles as the player moves forward. The player will have a starting point where once the game is init...

Game Idea Research

Image
  (image of 3 characters  from subway surfers,  source ) For my game idea I will stick to a game that is similar to how subway surfers is. I've played a lot of Subway Surfers when I was younger and am well accustomed to their game mechanics and would like to try to make something similar. The first game mechanic that I would like to have is to make or generate an endless track that only stops when the player hits an object and losses for example. This would mean that I don't have to make each individual part of the track and only a frame for it. A second game mechanic that I would like to have are obstacles and objects that the character has to avoid. These can come in many shapes or forms such as objects you just have to dodge, ones that you can jump over and possibly some that you can slide under if I can figure out a way to make the player slide. Another obstacle I could have would be to make an object come towards the player. A third game mechanic that I would like to...

Game Brainstorm

Image
Subway Surfers subway surfers  link My first game idea I have is a game similar to subway surfers. It is a game where the player runs forward away from someone or something trying to catch him/her while also having loads of obstacles in the way. There are 3 lanes to switch from and try avoid obstacles by either jumping, sliding or switching lanes. Hitting an obstacle would make the person chasing you catch up to you and catch you, ending the game. The game is endless and the further you get the more points you get. I like this game style as its a game I used to play for hours at a time and really enjoyed. I'm excited to creating a such a game and can imagine how I could make it even know but am curious to find out how to create a loop of obstacles to make the game endless. Racing Game (image of a 3d race car,  source ) My second game idea is a game that involves racing on a track. An example of what I mean is  this game . It would involve creating ...