(image of my Dundoc design model) This week I started to create my Game Design Document and have wrote up some of the basic things I need to include in it. Starting off I was a bit lost on what to write but I was able to get through it by using a template on Dundoc and looking at other examples to get a better understanding. having to write the Game Design Document gave me a clearer end goal and direction to my game where I was able to define things such as the characters back story and some more way to add a twist to the game such as actually being able to win the game if you get far enough from the tornado. The link to my Game Design Document can be found here .
This week I read 2 articles about Feedback for Learning. These were: - Neil Gaiman's advice on the creative life - A fixed mindset could be holding you back I found these two articles very useful and insightful and I love their approach and mindset of how receiving feedback should be! Reading through the first article about Neil Gaiman's advice on the creative life I was intrigued by his advice of no matter how tough things are, just go and make good art. That no matter what you're going through be it good or bad you can go and make some good art out of it. I feel it give that mindset of looking at things from the bright side and taking just the positive. Another good point of his was going and making mistakes. The fact that if you're making mistakes it means you are going out and trying new things, you can't learn without trying new things and being ok with making mistakes. I really like this mindset and I'd want to implement it in my life more. The second ar...
( image of a running figure icon, source ) Introduction: The game that I want to create is an endless runner game with the objective of getting as far as possible and getting more points. There would be obstacles in the way that the player would have to jump over or dodge. Hitting an obstacle would mean they lose. This game would be a challenging game with the player needing fast reflexes once it speeds up. Target Market: The target market for this game would be people that are ready for a challenge and like to test out their arrow key reflexes. We want the users to enjoy a fast paced game where they keep coming back to get higher scores. Game Genre: The game genre will be an endless runner where the player has to survive and get as far as he/she can to get more points. Gameplay: The gameplay for the game will be all about dodging and jumping over obstacles as the player moves forward. The player will have a starting point where once the game is init...
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