(image of character pack on unity, source ) This week I started on my prototype and I first went looking for some assets I could use in my game. I found the above free character pack in unity which also includes the animations I need for the game like running and jumping. I also looked for a map that I can keep repeating in the game. I found something which works but I'm not sure if it will be my final map I use for the game. It is found at this link . Another thing I found in the asset store was an Endless Runner sample game that is completed and I got that asset so I can use it as a point of inspiration and help if I get stuck in the future. The game asset is found at this link . I then wanted to focus on my player movements and I found a tutorial that went over the movements of a character in an endless runner. It is found at this link . I made the character run, jump, go left and right which as the movements he'll need in the game. I took my time with ...
(image taken from RefWorks of my 4 readings) This week for my reading that I had to find and select 4 academic papers on my topic, dimensions of a game world. I searched through quite a few papers and found 4 that I would focus on this week and saved them in RefWorks. I made sure to read the abstracts and conclusions so that the papers are relevant to my topic. I'm still finding it a little difficult to find some suitable papers but the ones I've found so far are similar enough to what I'm looking for. They are: Defining the Physical Dimension of a Game Setting - Ernest Adams Gamasutra Dimensions of video game behavior and their relationships with personality - Narnia C Worth, Angela S Book The Geology of Minecraft - Georg Kleinschmidt Authoring Adaptive Game World Generation - Ricardo Lopes, Elmar Eisemann and Rafael Bidarra I went through these 4 papers highlighting what I found to be important and commenting the main points I took from the papers. I then go...
(image showing comment boxes, source ) Reading through the feedback I have received through my blog comments I am quite happy and there is a lot of good quality in them! I find the comments that make me question more aspects of my game and also give me ideas. Reading through the comments I was inspired to add some things to my game like changing it up from subway surfers with a storm/tornado theme while also making the game winnable instead of just a high score. I also found it interesting that a few people are making a similar endless runner game and I'm happy to hear that some of the links and resources I've posted in my blog was helpful to them :) When it comes to me giving out feedback I believe I've done well so far and gave useful feedback. I really enjoy using the TAG method to give feedback where I tell, ask and give. I find it to be a great method as I can first appreciate something my colleagues have made and then also make them question aspects of their game a...
That is some nice words of wisdom you got there Fineas.
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