(image of my Dundoc design model) This week I started to create my Game Design Document and have wrote up some of the basic things I need to include in it. Starting off I was a bit lost on what to write but I was able to get through it by using a template on Dundoc and looking at other examples to get a better understanding. having to write the Game Design Document gave me a clearer end goal and direction to my game where I was able to define things such as the characters back story and some more way to add a twist to the game such as actually being able to win the game if you get far enough from the tornado. The link to my Game Design Document can be found here .
(image taken from RefWorks of my 4 readings) This week for my reading that I had to find and select 4 academic papers on my topic, dimensions of a game world. I searched through quite a few papers and found 4 that I would focus on this week and saved them in RefWorks. I made sure to read the abstracts and conclusions so that the papers are relevant to my topic. I'm still finding it a little difficult to find some suitable papers but the ones I've found so far are similar enough to what I'm looking for. They are: Defining the Physical Dimension of a Game Setting - Ernest Adams Gamasutra Dimensions of video game behavior and their relationships with personality - Narnia C Worth, Angela S Book The Geology of Minecraft - Georg Kleinschmidt Authoring Adaptive Game World Generation - Ricardo Lopes, Elmar Eisemann and Rafael Bidarra I went through these 4 papers highlighting what I found to be important and commenting the main points I took from the papers. I then go...
(image showing comment boxes, source ) Reading through the feedback I have received through my blog comments I am quite happy and there is a lot of good quality in them! I find the comments that make me question more aspects of my game and also give me ideas. Reading through the comments I was inspired to add some things to my game like changing it up from subway surfers with a storm/tornado theme while also making the game winnable instead of just a high score. I also found it interesting that a few people are making a similar endless runner game and I'm happy to hear that some of the links and resources I've posted in my blog was helpful to them :) When it comes to me giving out feedback I believe I've done well so far and gave useful feedback. I really enjoy using the TAG method to give feedback where I tell, ask and give. I find it to be a great method as I can first appreciate something my colleagues have made and then also make them question aspects of their game a...
That is some nice words of wisdom you got there Fineas.
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