(image of character pack on unity, source ) This week I started on my prototype and I first went looking for some assets I could use in my game. I found the above free character pack in unity which also includes the animations I need for the game like running and jumping. I also looked for a map that I can keep repeating in the game. I found something which works but I'm not sure if it will be my final map I use for the game. It is found at this link . Another thing I found in the asset store was an Endless Runner sample game that is completed and I got that asset so I can use it as a point of inspiration and help if I get stuck in the future. The game asset is found at this link . I then wanted to focus on my player movements and I found a tutorial that went over the movements of a character in an endless runner. It is found at this link . I made the character run, jump, go left and right which as the movements he'll need in the game. I took my time with ...
This week for our Reading Task we read the following: What is a Game, Anyway? The organic nature of game ideation Four basic methods for generating ideas When it comes to what a game might be, a definition I have come across in my readings is 'A play activity with rules that involve conflict' which is an easy way to put it. In fact it is more complicated than that especially when you compare different game styles. To get a solid meaning of what a game might be, you have to be using the same vocabulary across all games, which is still being defined as new games come out and new words are added. To put simply these are some of the definitions when it comes to games: Games are an activity Games have rules, conflict, goals and involve decision making. Games are artificial, safe and outside of ordinary life. We, as players gain no material gain And many more When it comes to game ideation, from the paper that I read, the interviewees have seen game ideas d...
(image taken from RefWorks of my 4 readings) This week for my reading that I had to find and select 4 academic papers on my topic, dimensions of a game world. I searched through quite a few papers and found 4 that I would focus on this week and saved them in RefWorks. I made sure to read the abstracts and conclusions so that the papers are relevant to my topic. I'm still finding it a little difficult to find some suitable papers but the ones I've found so far are similar enough to what I'm looking for. They are: Defining the Physical Dimension of a Game Setting - Ernest Adams Gamasutra Dimensions of video game behavior and their relationships with personality - Narnia C Worth, Angela S Book The Geology of Minecraft - Georg Kleinschmidt Authoring Adaptive Game World Generation - Ricardo Lopes, Elmar Eisemann and Rafael Bidarra I went through these 4 papers highlighting what I found to be important and commenting the main points I took from the papers. I then go...
That is some nice words of wisdom you got there Fineas.
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